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I am currently working on an unannouced shooter game under Unreal Engine 5 at Ubisoft. I started in october 2022. I am in charge of everything related to multiplayer system, some gamemode and of the main flow.

As the project is currently unannounced, I can't say a lot about it.

Role : Game Designer

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Designer in charge of Socian and Multiplayer Systems

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A lot of focus on UI/UX

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Designing with a systemic methodology

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Designing with direct techs & online advices to make the workflow more fluid, to onboard everyone with my design and to work efficiently as a team
 

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UI/UX Design

Skill used :

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Rational Game Design

Multiplayer

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Gameplay Loops

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Difficulty Curve

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Iteration Cycles

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Flowcharts

Systemic Design

Signs & Feedbacks

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Design Docs

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Return Hook

Rubberbanding

Jira

Visio

Photoshop

Office

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