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I have worked on an unannounced RPG under Unreal Engine 5. I started working on this game in january 2022. I was in charge of a lot of the game's design topics as the 3Cs, the progression and a multiplayer aspect. I was also in charge of the quest direction and the quest design flow.

Role : Game Designer

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Designer in charge of Progression, 3Cs and a multiplayer aspect

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A lot of focus on UI/UX

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Was in charge of the quest direction and the quest design flow. Also worked on some quests and how they would interact between themselves.

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Designed systemic mechanics

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UI/UX Design

Skill used :

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Rational Game Design

Multiplayer

Quest Design

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Difficulty Curve

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Iteration Cycles

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Flowcharts

Systemic Design

Signs & Feedbacks

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Design Docs

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Return Hook

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Gameplay Loops

Jira

Visio

Photoshop

Office

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