Nicolas Leal - Game Designer
I have worked on an unannounced RPG under Unreal Engine 5. I started working on this game in january 2022. I was in charge of a lot of the game's design topics as the 3Cs, the progression and a multiplayer aspect. I was also in charge of the quest direction and the quest design flow.
Role : Game Designer
Designer in charge of Progression, 3Cs and a multiplayer aspect
A lot of focus on UI/UX
Was in charge of the quest direction and the quest design flow. Also worked on some quests and how they would interact between themselves.
Designed systemic mechanics
UI/UX Design
Skill used :
Rational Game Design
Multiplayer
Quest Design
Difficulty Curve
Iteration Cycles
Flowcharts
Systemic Design
Signs & Feedbacks
Design Docs
Return Hook
Gameplay Loops
Jira
Visio
Photoshop
Office