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In my spare time, I work on several quest mods for Fallout 4. I work on different types of side quests to learn as much as possible about quest design.

Role : Quest Designer

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Always working with a pacing graph

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Worked on dialogue trees

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Taking into account the existing design and working on quests accordingly

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Rubberbanding and other hidden mechanics to make the quest fun

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I have been working with the Creation Kit since the release of Skyrim. I do a lot of quests in my free time, to improve myself as much as possible.


For this, I work with a "pacing graph", which allows me to segment the action during my quest, according to the challenge it requires.

For dialogues, I plan in advance a dialogue tree in order to plan the different inputs and outputs, but also to allow the player to play the character he wants and to immerse himself as much as possible in his adventure.

Skill used :

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Rational Game Design

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Difficulty Curve

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Quest Design

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Rubberbanding

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Signs & Feedbacks

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Dialogues Tree

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Creation Kit

Twine

If you want more details on one of my quests, I wrote an article on linkedin (click on the picture):

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