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I love participating in game jams. Being able to create games concepts that come to life quickly with a small teams, and to face a lot of challenges to improve them, to finally see that these games are fun is really motivating for me. Here are some of my games created for these occasions.

Role : Game Designer

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Sailing Home is is a management game with the particularity that the player must frequently change location to another and build new homes. The game also has narrative events.

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Used "Chen Diagrams" to ensure that the ratio of features and links between them was good

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Worked on balancing

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Design of the different islands, in terms of layout and available resources

Role : Game Designer

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Worked on narrative events

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In this game, you play an old fisherman who wants to buy a car. You need to collect as much fish as possible to make money and improve your boat. But be careful, the more fish you have on your boat, the more likely you are to drop them! Beware of the day/night cycle that changes fish, and also of sharks!

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Worked on the controler and the ingame physics to make the game fun to play and challenging

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Balanced and designed the possible evolutions of the boat

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Design of the different seas, their level of difficulty and layout

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Skill used :

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Rational Game Design

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Flowcharts

Gameplay Loops

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Difficulty Curve

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Iteration Cycles

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Systemic Design

Signs & Feedbacks

3C

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Design Docs

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Rubberbanding

Visio

Photoshop

Office

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Ydonos is a puzzle-platformer game in which you use sound waves to make platforms appear. Use sound to your advantage and get to the end!

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Design and implementation of puzzles in Unity

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Worked on the level design

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Balancing and design of the sound mechanics as well as the different platforms

 

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Role : Game Designer

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UI/UX Design

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