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Mother is a systemic construction and management simulation, inspired by games such as Dwarf Fortress or Rimworld, in which the player must lead the children to a habitable planet, with "story-generator" elements that rhythm his adventure. Inspired by "The Sims" and "RimWorld", Mother is an atypical but very interesting project that I have been working on.

Role : Game Designer

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Worked on the system design

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In charge of game design and related documents

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Was the project manager

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Balanced systems to ensure that everyone work properly together

Mother was my final year project at Aries, my game design school. We worked in a group with two other designers and programmers, a QA tester, and five game artists.
 

This game was for us a way to experiment with mechanics that we found interesting. We have worked a lot on the systems to make sure we had a coherent and consistent game. In addition, we have added an AI to our management mechanics that behaves like a child. So, we had to design the reactions of this AI to make the game as fun and deep as possible.

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Skill used :

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Rational Game Design

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Flowcharts

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Gameplay Loops

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Difficulty Curve

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Visio

Photoshop

Office

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Quest Design

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Rubberbanding

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Signs & Feedbacks

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Iteration Cycles

Unity

UI/UX Design

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Design Docs

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