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I have worked on this project since the pre-conception, in 2019. The aim of this project was to redo Just Dance from scratch, with an heavy online multiplayer and coop layer. On this project, I was in charge of the multiplayer's topics and gamemodes.

Role : Game Designer

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Designer in charge of every Multiplayer Systems & Gamemodes

Ranked Mode (with Trueskill system)

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Designed with UI/UX in mind and in collaboration with UI / UX teams

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Matchmaking System

Friends & Party (Grouping) Systems

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Worked on a long term team-based progression, guild system

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Designed with a systemic methodology

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Designed an asynchronous multiplayer gamemode

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Worked on ways to give useful game performances informations to players

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Designed with direct techs & online advices to make the workflow more fluid, to onboard everyone with my design and to work efficiently as a team
 

I started working on Just Dance 2023 in 2019.
The project aimed to be a
total change from the previous iterations. Just Dance never had synchronous multiplayer which had to be done from scratch.

 

I worked very early with online programmers and online services teams within Ubisoft to create a design in accordance with the technical limitations, the budget and time constraints.

 

I also had to design ranked mode, matchmaking and coop gamemodes while making it relevant to both casual and hardcore players.

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I worked a lot in collaboration with UI/UX teams to make sure everything was easily understandable.

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The game had a lot of systems answering to each other, so I also was in charge of the systemic structure of the game and how the multiplayer systems would interact together.

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UI/UX Design

Skill used :

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Rational Game Design

Multiplayer

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Gameplay Loops

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Difficulty Curve

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Iteration Cycles

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Flowcharts

Systemic Design

Signs & Feedbacks

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Design Docs

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Return Hook

Rubberbanding

Jira

Visio

Photoshop

Office

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