Nicolas Leal - Game Designer
I have worked on this project since the pre-conception, in 2019. The aim of this project was to redo Just Dance from scratch, with an heavy online multiplayer and coop layer. On this project, I was in charge of the multiplayer's topics and gamemodes.
Role : Game Designer
Designer in charge of every Multiplayer Systems & Gamemodes
Ranked Mode (with Trueskill system)
Designed with UI/UX in mind and in collaboration with UI / UX teams
Matchmaking System
Friends & Party (Grouping) Systems
Worked on a long term team-based progression, guild system
Designed with a systemic methodology
Designed an asynchronous multiplayer gamemode
Worked on ways to give useful game performances informations to players
Designed with direct techs & online advices to make the workflow more fluid, to onboard everyone with my design and to work efficiently as a team
I started working on Just Dance 2023 in 2019.
The project aimed to be a total change from the previous iterations. Just Dance never had synchronous multiplayer which had to be done from scratch.
I worked very early with online programmers and online services teams within Ubisoft to create a design in accordance with the technical limitations, the budget and time constraints.
I also had to design ranked mode, matchmaking and coop gamemodes while making it relevant to both casual and hardcore players.
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I worked a lot in collaboration with UI/UX teams to make sure everything was easily understandable.
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The game had a lot of systems answering to each other, so I also was in charge of the systemic structure of the game and how the multiplayer systems would interact together.
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UI/UX Design
Skill used :
Rational Game Design
Multiplayer
Gameplay Loops
Difficulty Curve
Iteration Cycles
Flowcharts
Systemic Design
Signs & Feedbacks
Design Docs
Return Hook
Rubberbanding
Jira
Visio
Photoshop
Office