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I have worked and shipped WRC8. On this project, I have worked on the game design of this game since the preproduction and until lauch, and more precisely on two large part: The Career, and the Multiplayer mode.

Role : Game Designer

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In charge of the game design and a lot of work on system design

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In charge of the game design document, flowcharts and other design docs

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In charge of a large solo part, and worked on multiplayer as well

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Worked on most of the UI/UX Design

As a game designer, I started working on WRC 8 in the pre-production phase. I worked on the whole game in general, but especially on The Career mode, a large solo part, and on the multiplayer part of the game.

I conceptualized and formatted the design ideas in the game design document and other design docs, then followed their implementation by assisting programmers, and performing prototyping and balancing phases.

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I also worked a lot on a online multiplayer mode, a local split-screen multiplayer mode, and designed an esport mode.
I also did a lot of work in UX Design, to give the player the best possible experience.

 

This project taught me a lot about responsibility and design techniques. I have learned to communicate effectively with the other departments, but also to be very proactive in my work and i've also learned to iterate in a qualitative way.

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For the career mode, I worked to incorporate mechanics from RPG and management games, in order to give the game several fresh and fun mechanics in parallel to the driving gameplay.

You can see some of my work in more detail on the video "Career Mode Overview", on the right!

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Skill used :

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Rational Game Design

Flowcharts

Gameplay Loops

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Difficulty Curve

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Iteration Cycles

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Systemic Design

Signs & Feedbacks

3C

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Design Docs

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Return Hook

Rubberbanding

Jira

Visio

Photoshop

Office

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UI/UX Design

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